/*
 Sroubot - open source game
 Copyright (C) 2008,2009 NewFolder Software

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef _CLSMODEL_H_
#define _CLSMODEL_H_

#include <cstdlib>
#include <string.h>

#include "clsMaterial.h"

namespace Sroubot
{
	struct sMesh
	{
		clsMaterial* mMat;
		float *mArray;
		unsigned int *mIndices;
		unsigned int numVertices;
		unsigned int numIndices;

		unsigned int VBOArray;
		unsigned int VBOIndices;
	};

	class clsModel
	{
	private:
		sMesh *mMeshes;
		unsigned int mNumMeshes;
	public:
		clsModel();
		~clsModel();
		void allocateMeshes(unsigned int pNumMeshes);
		void injectMesh(unsigned int pID, sMesh* pMesh);
		void draw(PFNGLBINDBUFFERARBPROC pProc);
	};
}

#endif
